![]() So Gungrave GORE presents a unique opportunity: How would a new PS2 game play if it were released in 2022? For better or for worse, we will find the answer to that question this November. The video game industry has always been fascinated by the past, making it easy for gamers to be fooled by the false promises of nostalgia – I’m as much to blame for this as anyone. It’s antiquated, no doubt about that, but in a way I kind of appreciate. Gungrave GORE is fast and loose, with almost every button press unlocking a new opportunity to unleash a tornado of bullets and splatter the screen in unnecessary blood. The environments and character models are a little flat and washed out, movement is difficult, levels are linear, and both the third-person shooting and melee combat with the transformable EVO coffin can feel a bit finicky.īut it works somehow, in its own way. While the framerate was relatively constant in my demo, the game hardly looks like a 2022 product – even by AA visual standards. If you come to Gungrave GORE hoping it will play like one of the best PS2 games with a modern design feel, you will be disappointed. Gungrave GORE is part of the GamesRadar+ Fall 2022 Preview, which examines all the games you can play before the end of the year. On the other hand, Iggymob clearly leans into the carnage that can be wreaked with unlimited ammo, and maintaining an absurdly high beat count between staging areas is a delight, so maybe Gungrave GORE can keep the party going. Whether those good times can last through a full 12 hour experience remains to be seen – I remember the original Gungrave was able to be completed in just a few hours, and that was enough to make me feel full. I don’t know if it was the fact that the Cerberus pistols auto-aimed at enemies and fired four bullets every time I pulled the trigger that there was a button I could press to spin Grave around in place and wildly firing projectiles in all directions, or that the industrial metal song that set the carnage to music had the lyrics “Time to die Time to kill” repeated in an endless loop, but there were good times. There’s something so lovingly antiquated about the core ethos of Gungrave GORE that it was hard not to smile while playing the damn thing. The same can (and probably will) be said of Gungrave GORE.Īnd just so we’re clear, I’m not a snob to a game that tries so obviously to use nostalgia for another era of action game design. and criticized for its awkward fixation and uneven presentation. Arguably too niche to be considered a cult classic of the PS2 era, Overdose was praised for its absurdist action and unique aesthetic. ![]() Consequently, it’s been 18 years since the last full game in the series was released – Gungrave Overdose in 2004. If publisher Prime Matter told me that Gungrave GORE was recently dug up after sitting in a dusty drawer for 18 years, cleaned under the hood a little, and then released into the world, I’d believe them. ![]() And I don’t want to make that comparison in the same way some social media commenters would – Where Fingers Are pointed to something like the sparse environments in Pokemon Legends: Arceus, before some sort of silly comparison to Gen 6 drawn from home consoles. Some developers are using these systems to achieve photorealism, others are trying to eliminate load times, and what is Iggymob doing? It builds a gritty action game that looks, sounds and feels like it could have been released on the PlayStation 2. View a new set of screenshots at the gallery.Gungrave GORE is arguably wasting the power of the PS5 and Xbox Series X.
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